Search
Search Only:

Search Keyword bullet

Total: 6 results found.

... I'll have to bite the bullet and start using Joomla as a front-end admin...  ...
2. Zombie simulator: the first car model
(Gaming/Zombie simulator)
... implement something similar to what I've done with the buildings, except without Bullet Physics, because that'll chew up too much CPU. This is the first low-poly car model I've done. My previous experience ...
3. Zombie simulator: props
(Gaming/Zombie simulator)
Since our last episode, I've done a bit more work on the physics engine so that once a building piece has hit the ground and stopped moving, it gets converted back into a mesh and stored in a particular ...
OK, I got the bugs worked out of it, buildings are now collapsing a lot more realistically. yelSSyPp9to The solution turned out to be a mix of modifying the "broken" building model so that the parts ...
5. Zombie simulator: collapsing buildngs
(Gaming/Zombie simulator)
... of that work in the previous videos showing the exploding buildings, a spectacular side-effect caused by the physics objects that the building is converted into overlapping, which resulted in the Bullet ...
6. Zombie simulator: destructible buildings
(Gaming/Zombie simulator)
... physics package called Bullet Physics. Back to the Irrlicht forums, and there's no shortage of physics classes, and many of them use Bullet, such as this one, so I downloaded it to poke around under ...