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... you'll want to enable that in the BIOS. I've set mine up so that two of my four cores are dedicated to the VM, the other two to the host. If you are a modeler, and you work in Blender3D, you could have ...
With the release of Lucid Lynx, Ubuntu 10.04, my method for disabling the left and right clicks of the mouse now longer works. I need to disable this because, as a Blender3D user, the middle mouse button ...
I don't consider myself a very good 3D modeler. I've dabbled with Blender 3D on and off over the last couple of years, but I rarely finished anything because I just couldn't get the design right, or the ...
4. Zombie simulator: it's alive!
(Gaming/Zombie simulator)
Finally, it's time to work on the city's denizens... starting with the un-undead, otherwise known as "Humans". More b3d exporting troubles My first stop was Blender to add some animation frames to ...
5. Zombie simulator: the first car model
(Gaming/Zombie simulator)
... involves a few high-detail car models created when I was learning Blender. Having said that it still took over six hours to create... but that's usually the way. Creating the first one is always the most ...
6. Zombie simulator: lots more props
(Gaming/Zombie simulator)
... B3D exporter loses the object centre point, as defined in Blender, and simply repositions all the vertices around the center of the model extents. I was thinking of some elaborate code to try and figure ...
7. Zombie simulator: destructible buildings
(Gaming/Zombie simulator)
... then I had to deal with the roof, the floor... it was all getting too complicated. So, I went back to the drawing board. While browsing the web looking for ideas, I stumbled across some Blender building ...
8. Zombie simulator: a small step forwards
(Gaming/Zombie simulator)
... compilation errors and modifying the code, the engine is now nice and stable. That $&&#$ glitch in the b3d exporter is back again While altering the rusty factory roof object in Blender, I ...
9. Zombie simulator: a new building
(Gaming/Zombie simulator)
... I'd done wrong. Eventually I noticed that the b3d loader was reporting that the mesh itself was missing most of the vertices and indices, which made me think it was the exporter plugin for Blender at fault. ...
10. Zombie simulator: rooves and picking
(Gaming/Zombie simulator)
... in going back and forth between Blender and C++ tweaking and changing until I had the basics setup correctly. As it stands, it looks adequate, though the texture coordinates and textures themselves need ...
The pain Yes, lets get the pain out the way first. I had said I'd be using the Omari plugin for Blender to convert objects into Direct X format which could be imported into Irrlicht... well that caused ...
12. Zombie simulator: buildings
(Gaming/Zombie simulator)
... pieces, one for each of the corners and one for both the horizontal and vertical walls, so I broke out Blender and got to work. It turns out that 1 unit in Blender equals one unit in the Irrlicht environment, ...
13. Holidy project: Zombie simulator
(Gaming/Zombie simulator)
... life: each person and zombie is a defined entity I started all this last week by designing a low poly (153 vertices and 208 triangles, sans hair and collar) human model in Blender that is reasonably ...
... really easy to accidentally trigger while scrolling or middle clicking. This becomes a big issue when using software like Blender since the default setting is to use the middle button/scroll wheel to ...